Brand

Monster Army Logo

Project

Web App - Monster Army
Athlete Development Program

Overview

Redesign Monster Army's web application to improve on it's core mission of Financial Support, Exposure, Guidance, and Opportunity for amature athletes.

Develop a basis for a product that is scalable and reduces friction for athlete managers to accomplish their main initiative, Athlete Development.

Role

UX/UI Designer

Product Thinking, Interaction, Visual design, Prototyping & User Testing

Team

2 designers, 2 Developers

Duration

6 Months

Web App Mockup

Monster Army
Athlete Development Program

About the program

Monster Army is Monster Energy’s athlete development program, created to empower rising action sports athletes with the support, exposure, and opportunities needed to build a professional career.

Mission Success

50%

Decrease in Payout Times
Reduced Payouts to 2-3 weeks

170

New Signups
Increased Brand Awareness 35%

20%

Conversion Rate
68 Amateurs turned Pro

Major Pain

User research was foundational to aligning the product with business outcomes. With multiple user types operating across complex, interdependent workflows, it was critical to map how the system actually functioned—not how we assumed it did. I engaged directly with end users to uncover friction points, dependencies, and behavioral patterns that were impacting efficiency and performance. These insights enabled us to define a clearer experience strategy grounded in real operational realities, reducing risk and guiding more confident product decisions.

Problem

Brand affinity was declining, with athlete signups dropping approximately 15% year over year—signaling erosion in engagement and long-term loyalty. Contest payouts, a core promise of the platform, were trapped in a 4–6 week workflow, creating frustration and weakening trust with the very athletes the program was built to support. At the experience level, the athlete portal suffered from poor information architecture, inconsistent UX patterns, and a weak mobile experience—making it difficult for users to navigate, compete, and feel connected to the brand. What surfaced was not just a usability problem, but a platform at risk of losing relevance and momentum within its core community.

Defining the Problem

  • Brand Perception Survey

    Conducted quantitative research across a broad athlete base to assess brand sentiment, engagement patterns, and emerging decline indicators.

  • Workflow & Task Analysis

    Led qualitative interviews with athlete managers to analyze administrative workflows, identify systemic inefficiencies, and surface operational bottlenecks.

  • User Story Development

    Synthesized research findings into validated user stories to prioritize experience improvements and guide development decisions.

  • Design System Mapping

    Mapped end-to-end payout and athlete management journeys to diagnose friction points, dependency gaps, and structural breakdowns within the system.

The Current Issues

  • Low Brand Affinity

    Appox. 15% Decrease in Athlete Signup year over year

  • Slow Prize Payouts

    Current workflow takes 4-6 weeks for athlete payout

  • Poor UX: Athlete Portal

    Poor Mobile Experience
    Poor Information Architecture

Target Users

Jett Reynolds Persona

"I want accurate and fast results to races that matter"

Jet Reynolds
  • Age: 14
  • Sport: Motocross
  • Bio

    Self proclaimed prodigy from the Midwest where motocross talent is bred. Maxx enjoys winning and competing in sports and being social with friends. Maxx spends his free time creating dirt tracks and upgrading neighborhood kids dirt bikes.

Goals

  • Athlete Development
  • Brand Ambassador
  • Sponsorships
  • Financial Support

Frustrations

  • Slow Cash Payouts
  • Unclear Career Guidance
  • Fast & Accurate Results
Pushy Patricia Persona

"I want my son to be able to achieve goals to become a professional"

Pushy Patricia
  • Age: 42
  • Occupation:Account Manager
  • Bio

    She is a very hands on mom. Likes organizing work activities and very active in volunteer work for her city. Patricia wants to be able to easily understand what is needed to help her child succeed in competitive arena of action sports.

Goals

  • Help support and fulfill childs activities and dreams.
  • Being well informed on how an amateur athlete becomes a pro.

Frustrations

  • Struggles with technology
  • Sponsorship Opportunities
  • Undefined career path for child
Joey Fist Pump Persona

"...spend less time with admin paperwork and more time developing my athletes"

Joey Fist Pump
  • Age: 27
  • Occupation: Athlete Manager
  • Bio

    He is a proud Monster Army ambassador. Loves personal communication, and consumed with social media. Interested in automation and athlete development. Joey wants to spend less time on screen and more time fostering athlete relationships.

Goals

  • Manage Athletes Payout and Profile
  • Maintain News Content
  • Maintain E-Commerce Platform

Frustrations

  • Dislikes busy work
  • Spends too much time handling payout
  • More flexibility with news templates
  • Poor E-Commerce experience

Plan of Attack

To define the right objectives, we grounded our approach in research—combining surveys, athlete manager interviews, and structured user stories to clarify critical workflows and friction points. These insights were translated into detailed user flows that aligned user needs with business goals, allowing us to move into wireframing and prototyping with confidence and clarity.

Design Objectives

  • Call to Action
  • Enlistment Process
  • Onboarding Experience
  • Athlete Payout & Claim Management

Mission Accomplished

Defining and tracking key metrics was critical to validating the program’s transformation. By translating user requirements and organizational performance into measurable outcomes, we created a clear benchmark for success. These metrics enabled leadership to objectively assess impact, confirm improvements in quality and efficiency, and confidently scale the Monster Army Athlete Development program.

Business Goals

  • Increased Athlete Signups
  • Automated Admin Workflow(Paperless)
  • Improved UX for Admin Portal

User Goals

  • Improved UX for Athlete Portal
  • Improved Athlete Development
  • New E-Commerce Experience

Mission Success

50%

Decrease in Payout Times
Reduced Payouts to 2-3 weeks

170

New Signups
Increase Brand Awareness 35%

20%

Conversion Rate
Turn Amateurs to Pros (68 Athletes)

Debrief

What I learned

User Testing Reveals Systemic Gaps

User testing proved to be the most transformative research method. Hearing directly from athletes exposed a critical insight: while the platform functioned, the Monster Army program itself was not fully delivering meaningful value in supporting long-term athlete development. The issue wasn’t just interface friction—it was a gap between the program’s mission and the lived experience of its users.

We also uncovered an overlooked audience: athlete parents and guardians. Parents play a significant role in shaping amateur athletes’ decisions, yet their needs were largely unaddressed. This revealed an opportunity to provide clearer guidance, educational resources, and planning tools to support informed decision-making throughout an athlete’s journey.

Research as a strategic lever

The brand awareness survey provided quantifiable evidence that elevated UX from a design initiative to a business priority. The data enabled athlete managers to advocate for additional investment and organizational support to improve the overall quality and perception of the Monster Army brand.

Beyond the UI, we identified a larger opportunity within administrative workflows. Applying UX principles to backend processes—particularly payout and approval systems—had the potential to significantly reduce delays, improve operational efficiency, and enhance the overall athlete experience. This reinforced a key lesson: UX impact extends beyond screens into systems and operations.

What I would do differently

With more time, I would invest deeper in understanding the behaviors and decision-making patterns of athlete parents. Research revealed clear opportunity areas, but additional behavioral analysis could have strengthened our strategy and expanded the program’s value proposition.

I would also push harder to align stakeholders around modernizing administrative workflows. While time and organizational resistance limited how much change we could implement, stronger early framing around efficiency gains and business impact may have unlocked broader transformation.

Top Design Constraints

Organizational Resistance

Administrative workflows were deeply ingrained, and some internal teams were resistant to altering existing processes. As a result, we focused improvements on areas within our influence, designing up to points of operational constraint while laying groundwork for future change.

Brand Guidelines

Working within an established style guide introduced structure but also provided efficiency. The existing visual system allowed us to move quickly while extending the brand thoughtfully.

Time

With an eight-month timeline tied to open enrollment, prioritization was critical. We defined a focused MVP aligned to core objectives and created a clear roadmap to ensure stakeholder alignment and development feasibility.